Spotify Kid Safe

Designed for Independence. Built for Peace of Mind

Spotify Kid Safe

Designed for Independence. Built for Peace of Mind

Spotify Kid Safe

Designed for Independence. Built for Peace of Mind

Role

Solo end-to-end project

Role

Solo end-to-end project

Service

Conceptual Feature Add-on

Service

Conceptual Feature Add-on

Spotify Add on
Spotify Add on

Overview

Overview

I designed the Spotify Kid Safe Add-on end-to-end: from a broad exploration of family listening habits through user interviews, competitive analysis, concept testing, and multiple rounds of usability testing. Starting with an open brief, research uncovered a key insight: parents want age-appropriate listening without taking away the joy of discovering music together.

The result is a validated add-on that gives families flexible listening controls while preserving Spotify's social and discovery-driven experience. The prototype showcases three core flows: requesting a song within the child's profile, approving requests from the parent view, and seamlessly transitioning between supervised and independent listening—creating an experience that empowers parents while giving kids the freedom to explore music safely.

Research and Insights

Research and Insights

Parents and children alike are drawn to the endless amounts of content available on Spotify, but…Spotify’s current experience does not support safe, independent use by children because its interfaces rely heavily on reading ability, with navigation that is complex and text-driven. Parents also struggle to trust the platform because content discovery can surface inappropriate results. However, the biggest barrier we found when it came to independent use wasn't just a safety problem, it was an accessibility challenge. Children were fully dependent on parents for even simple actions.

The truth is, Spotify does have an app for kids!

So… Why weren't families using it?
Working towards a goal

I set out to create an experience that would allow children to navigate and explore independently, parents to control and approve content, and a space where both types of users could feel confident, safe, and in control, all within the original Spotify app.

Research · Surveys

Research · Surveys

With a question in my mind, I set out in search of answers.

I began with a series of surveys - putting the question out to 20 potential parent users, with the hopes of pinpointing issues within the current Spotify experience for both children and parents, with a focus on usability and safety.

60%

of children default to asking parents for help when feeling stuck on Spotify

56%

of parents felt safer discovery options would make them feel supported

46%

of parents only trust apps that allow them to set safety limits

60%

of children default to asking parents for help when feeling stuck on Spotify

56%

of parents felt safer discovery options would make them feel supported

46%

of parents only trust apps that allow them to set safety limits

60%

of children default to asking parents for help when feeling stuck on Spotify

56%

of parents felt safer discovery options would make them feel supported

46%

of parents only trust apps that allow them to set safety limits

Safety and Independence were the top priorities throughout all of our surveys - but how would we take the existing Spotify app and make it safe enough for parents, and accessible enough for kids?
Especially those who don't read independently?

Research · Interviews

Research · Interviews

Next, I conducted a set of research interviews, looking to gain more information from both key user groups- Parents and children

I interviewed 6 potential users- 1 pre-literate child (Age 4), 1 literate child (Age 7), and 4 parents of young children, all of whom are current Spotify users.

4 key patterns emerged across the interviews:

Children rely on visual recognition, not text

Children who cannot read, and even those who can, rely heavily on visual prompting to successfully navigate apps independently. Both child users responded much more positively to highly visual prompts.

When stuck, children default to asking parents for help

Users valued creative freedom but needed clear guidance and checkpoints. The project reinforced that the right amount of structure can help teams stay aligned without limiting exploration.

Parents want control, without constant involvment

While parents don't want to be stuck constantly switching and finding their kids' music choices, or monitoring what their kids are listening to, they do want to have control over what their children can access, When it comes to safety, control is key

Trust is built through clear boundaries and safeguards

The best way to instill trust in both user groups is through setting clear boundaries and safeguards. Boundaries shouldn't only appear in the fine print, they should be the forefront of the design.

Children rely on visual recognition, not text

Children who cannot read, and even those who can, rely heavily on visual prompting to successfully navigate apps independently. Both child users responded much more positively to highly visual prompts.

When stuck, children default to asking parents for help

Users valued creative freedom but needed clear guidance and checkpoints. The project reinforced that the right amount of structure can help teams stay aligned without limiting exploration.

Parents want control, without constant involvment

While parents don't want to be stuck constantly switching and finding their kids' music choices, or monitoring what their kids are listening to, they do want to have control over what their children can access, When it comes to safety, control is key

Trust is built through clear boundaries and safeguards

The best way to instill trust in both user groups is through setting clear boundaries and safeguards. Boundaries shouldn't only appear in the fine print, they should be the forefront of the design.

Children rely on visual recognition, not text

Children who cannot read, and even those who can, rely heavily on visual prompting to successfully navigate apps independently. Both child users responded much more positively to highly visual prompts.

When stuck, children default to asking parents for help

Users valued creative freedom but needed clear guidance and checkpoints. The project reinforced that the right amount of structure can help teams stay aligned without limiting exploration.

Parents want control, without constant involvment

While parents don't want to be stuck constantly switching and finding their kids' music choices, or monitoring what their kids are listening to, they do want to have control over what their children can access, When it comes to safety, control is key

Trust is built through clear boundaries and safeguards

The best way to instill trust in both user groups is through setting clear boundaries and safeguards. Boundaries shouldn't only appear in the fine print, they should be the forefront of the design.

Having narrowed down what issues were being faced by users as a whole- both parents and children- I then shifted my focus to determining which user was the primary user that I needed to solve for.

I created an Empathy Map to narrow down the unique issues being faced by each potential user type, in hopes it would shed some light on the direction we wanted to take. Through the empathy map, I was able to narrow down my target users- Parents and young children.

Parents- because they are (presumably) the owner of the device, and the ones deciding how their child can interact with the app

Younger children- because the gap in their needs remains the largest when looking at what Spotify currently has on offer. As well as because the needs of the younger child can solve for the older child, but not vice versa.

Parents were facing issues of trust, safety and security. While those are important- and definitely needed to be addressed- they weren't the most important.

Archetypes

Archetypes

The research produced two clearly distinct behavioural profiles. Rather than trying to solve for everyone- and thus solving for no one- I looked at who needed the help the most.

PRIORITY USER

Pre-literate Child

  • Strong drive for independence

  • Learns through hands-on experience

  • Strives to learn how to navigate the digital world while feeling safe and supported

SECONDARY USER

Parent/Guardian

  • Feels guilty about loose screen limit at home

  • Wants to support his children’s independence and development

  • Worries about internet safety for his kids

PRIORITY USER

Pre-literate Child

·Strong drive for independence

·Learns through hands on experience

·Strives to learn how to navigate the digital world, while feeling safe and supported

SECONDARY USER

Parent/Guardian

  • Feels guilty about loose screen limit at home

  • Wants to support his children’s independence and development

  • Worries about internet safety for his kids

PRIORITY USER

Pre-literate Child

  • Strong drive for independence

  • Learns through hands-on experience

  • Strives to learn how to navigate the digital world while feeling safe and supported

SECONDARY USER

Parent/Guardian

  • Feels guilty about loose screen limit at home

  • Wants to support his children’s independence and development

  • Worries about internet safety for his kids

I prioritised designing for the Pre-literate child, because if the child wasn't able to successfully navigate the app independently, the parent's problems around safety and independence no longer existed.

The Child's problem has a clear cause (not being able to read a text-heavy app), a measurable consequence (loss of independence), and a clear design direction- helping non-readers gain independence. The Parent's problem is real, but without solving for the child user, the feature could not be successful.

How might we…enable young children to independently discover music through an intuitive, pre-literate interface without compromising the safety, trust and peace of mind parents expect?

How might we…enable young children to independently discover music through an intuitive, pre-literate interface without compromising the safety, trust and peace of mind parents expect?

How might we…enable young children to independently discover music through an intuitive, pre-literate interface without compromising the safety, trust and peace of mind parents expect?

Solving the Problem

Solving the Problem

Addressing the HMW:

By reimagining Spotify through a child-first lens, I designed an add-on experience that empowers young, pre-literate children to independently explore and enjoy music through visual navigation, voice-guided instructions, simplified interactions, and accessible controls. At the same time, parent approval workflows, protected content, and transparent safety features ensure caregivers remain in control, creating an experience that fosters both childhood independence and parental trust.

Addressing the HMW:

By reimagining Spotify through a child-first lens, I designed an add-on experience that empowers young, pre-literate children to independently explore and enjoy music through visual navigation, voice-guided instructions, simplified interactions, and accessible controls. At the same time, parent approval workflows, protected content, and transparent safety features ensure caregivers remain in control, creating an experience that fosters both childhood independence and parental trust.

Addressing the HMW:

By reimagining Spotify through a child-first lens, I designed an add-on experience that empowers young, pre-literate children to independently explore and enjoy music through visual navigation, voice-guided instructions, simplified interactions, and accessible controls. At the same time, parent approval workflows, protected content, and transparent safety features ensure caregivers remain in control, creating an experience that fosters both childhood independence and parental trust.

My next challenge was finding a way to design for kids, without losing the feel of the original Spotify App. If I was going to seamlessly integrate a Kids' mode into the existing infrastructure, it needed to be just that- seamless.

I took a step back and examined the existing site map, and then identified ways to bring the new features into the existing infrastructure- not to replace it, but to co-exist.

Having solved the issue of integration, I drafted user flows and task flows for both the adult and child users, keeping the child as MVP, while keeping the original adult flow as close to their current Spotify user flow as possible.

Branding

Branding

Designing for Young Users

To create a more accessible experience for young children, I reimagined Spotify's interface with their developmental needs in mind. I softened the dark UI by introducing lighter backgrounds to reduce harsh contrast, increased the size of buttons and touch targets for easier interaction, and incorporated playful visuals that make the experience feel more engaging and inviting.

These changes create an interface that is easier to navigate, more intuitive for pre-literate users, and better aligned with how children naturally explore digital experiences.

Feature Set

Feature Set

FEATURE 1

Safe Search:

Allows kids to use search by typing or voice to access pre-approved content, while safely requesting new music with a parent’s approval.

Problems we’re solving

1. Parents can filter explicit content, but not tailor access to their child’s individual comfort level.

2. Pre-literate children cannot search independently when the interface depends on reading.

①

Requested access to new content

Instead of limiting search entirely, kids can find music safely and request access to songs they want — with parents kept in the loop.

②

A ready-to-go library of approved music

Approved music is ready from the moment a child enters the home screen, giving young listeners a safe path to explore independently.

FEATURE 2

Parent Approval System:

Allows parent users to easily access their children’s requested content, fully integrated into the existing Spotify user flow.

Problems we’re solving

1.Parents don’t want to have to log into and manage separate apps for their children.

2.Parents feel they have too many apps on their devices and are resistant to downloading more- especially when it is for their child’s use exclusively.

①

Notifications on the home screen

Instead of needing to monitor another app, or log into their child’s profile to stay on top of requests, parent users will be prompted with a notification whenever a new request comes in.

Designed to be fully integrated into the existing UI, parents aren’t required to learn another app’s layout, making this monitoring quick and easy

②

Password protected access to parent accounts

To help ease the worry of parents with precocious kids who might switch accounts and approve their own music, password protection was added to ensure kids can’t leave their own accounts without parent approval.

③

Approvals at your fingertips

Parents can easily approve, deny, or visit the page of the content their child is requesting access to, making the process accessible and easy for busy parents.

FEATURE 3

Child Friendly Design:

Designing with a child-first approach, I incorporated large button sizes, visual-first navigation systems, audio guidance, and adjusted colour palettes, keeping the system accessible and easy to use.

Problems we’re solving

1.The current Spotify app is designed with harsh colours and small buttons- giving it a sleek design... which is not accessible to young children.

2.Visuals and audio lead the way, helping kids navigate without relying on their parents

①

Large buttons for small hands

During testing with child users, it was revealed that one big struggle young users have when navigating mobile apps is weak fine motor skills.

Small buttons become inaccessible quickly, and frustration grows when they continuously click the wrong place.

Increasing the standard button size to 60px, as opposed to Spotify‘s 44px button, made Kid Safe mode more accessible to small hands.

②

Pre-recorded Audio Instructions

To assist pre-literate users with the navigation of the search of new content, pre-recorded audio instructions will play at crucial navigation points, providing an independent user experience for children.

FEATURE 1

Safe Search:

Allows kids to use search by typing or voice to access pre-approved content, while safely requesting new music with a parent’s approval.

Problems we’re solving

1. Parents can filter explicit content, but not tailor access to their child’s individual comfort level.

2. Pre-literate children cannot search independently when the interface depends on reading.

①

Requested access to new content

Instead of limiting search entirely, kids can find music safely and request access to songs they want — with parents kept in the loop.

②

A ready-to-go library of approved music

Approved music is ready from the moment a child enters the home screen, giving young listeners a safe path to explore independently.

FEATURE 2

Parent Approval System:

Allows parent users to easily access their children’s requested content, fully integrated into the existing Spotify user flow.

Problems we’re solving

1.Parents don’t want to have to log into and manage separate apps for their children.

2.Parents feel they have too many apps on their devices and are resistant to downloading more- especially when it is for their child’s use exclusively.

①

Notifications on the home screen

Instead of needing to monitor another app, or log into their child’s profile to stay on top of requests, parent users will be prompted with a notification whenever a new request comes in.

Designed to be fully integrated into the existing UI, parents aren’t required to learn another app’s layout, making this monitoring quick and easy

②

Password protected access to parent accounts

To help ease the worry of parents with precocious kids who might switch accounts and approve their own music, password protection was added to ensure kids can’t leave their own accounts without parent approval.

③

Approvals at your fingertips

Parents can easily approve, deny, or visit the page of the content their child is requesting access to, making the process accessible and easy for busy parents.

FEATURE 3

Child Friendly Design:

Designing with a child-first approach, I incorporated large button sizes, visual-first navigation systems, audio guidance, and adjusted colour palettes, keeping the system accessible and easy to use.

Problems we’re solving

1.The current Spotify app is designed with harsh colours and small buttons- giving it a sleek design... which is not accessible to young children.

2.Visuals and audio lead the way, helping kids navigate without relying on their parents

①

Large buttons for small hands

During testing with child users, it was revealed that one big struggle young users have when navigating mobile apps is weak fine motor skills.

Small buttons become inaccessible quickly, and frustration grows when they continuously click the wrong place.

Increasing the standard button size to 60px, as opposed to Spotify‘s 44px button, made Kid Safe mode more accessible to small hands.

②

Pre-recorded Audio Instructions

To assist pre-literate users with the navigation of the search of new content, pre-recorded audio instructions will play at crucial navigation points, providing an independent user experience for children.

FEATURE 1

Safe Search:

Allows kids to use search by typing or voice to access pre-approved content, while safely requesting new music with a parent’s approval.

Problems we’re solving

1. Parents can filter explicit content, but not tailor access to their child’s individual comfort level.

2. Pre-literate children cannot search independently when the interface depends on reading.

①

Requested access to new content

Instead of limiting search entirely, kids can find music safely and request access to songs they want — with parents kept in the loop.

②

A ready-to-go library of approved music

Approved music is ready from the moment a child enters the home screen, giving young listeners a safe path to explore independently.

FEATURE 2

Parent Approval System:

Allows parent users to easily access their children’s requested content, fully integrated into the existing Spotify user flow.

Problems we’re solving

1.Parents don’t want to have to log into and manage separate apps for their children.

2.Parents feel they have too many apps on their devices and are resistant to downloading more- especially when it is for their child’s use exclusively.

①

Notifications on the home screen

Instead of needing to monitor another app, or log into their child’s profile to stay on top of requests, parent users will be prompted with a notification whenever a new request comes in.

Designed to be fully integrated into the existing UI, parents aren’t required to learn another app’s layout, making this monitoring quick and easy

②

Password protected access to parent accounts

To help ease the worry of parents with precocious kids who might switch accounts and approve their own music, password protection was added to ensure kids can’t leave their own accounts without parent approval.

③

Approvals at your fingertips

Parents can easily approve, deny, or visit the page of the content their child is requesting access to, making the process accessible and easy for busy parents.

FEATURE 3

Child Friendly Design:

Designing with a child-first approach, I incorporated large button sizes, visual-first navigation systems, audio guidance, and adjusted colour palettes, keeping the system accessible and easy to use.

Problems we’re solving

1.The current Spotify app is designed with harsh colours and small buttons- giving it a sleek design... which is not accessible to young children.

2.Visuals and audio lead the way, helping kids navigate without relying on their parents

①

Large buttons for small hands

During testing with child users, it was revealed that one big struggle young users have when navigating mobile apps is weak fine motor skills.

Small buttons become inaccessible quickly, and frustration grows when they continuously click the wrong place.

Increasing the standard button size to 60px, as opposed to Spotify‘s 44px button, made Kid Safe mode more accessible to small hands.

②

Pre-recorded Audio Instructions

To assist pre-literate users with the navigation of the search of new content, pre-recorded audio instructions will play at crucial navigation points, providing an independent user experience for children.

Usability Testing

Usability Testing

Usability testing was carried out twice- As a low-fidelity, low stakes test, and as a Hi-Fidelity test.

5 main pain points were identified, 3 critical.

CRITICAL FINDING — 4/5 USERS

Testers wanted to preview music before requesting access

Without being able to test, children will send endless amounts of requests for content they ultimately don’t want.

CRITICAL FINDING — 2/2 USERS

Non-readers struggled to navigate pop-ups without parental help

While they knew from past experiences that something wasn’t right, non-readers struggled to know what to do when modals popped up on the screen, immediately turning to parents for help.

When we added a voice-over walkthrough with instructions including “Press the green button to request this song from your grownup”, both users were successful in completing the task independently.

CRITICAL FINDING — 2/2 USERS

Mini player buttons were too small, making it hard for young children to use independently

While the buttons met standard accessibility sizing, both young users (under 6 years old) found it hard to press the buttons on the mobile device test. If this app was going to help these users gain independence, this needed to be fixed.

CRITICAL FINDING — 4/5 USERS

Iconography wasn’t serving the users’ wants, and limited their abilities

While the original list utilized the “lock” and pending icons, showing users the state of the items, testers felt limited by the child user’s inability to remove items on their pending list.

CRITICAL FINDING — 2-3/5 USERS

All three secondary findings were brought up by 2-3 testers

CRITICAL FINDING-4/5 USERS

Testers wanted to preview music before requesting access

Without being able to test, children will send endless amounts of requests for content they ultimately don’t want.

CRITICAL FINDING-2/2 USERS

Non-readers struggled to navigate pop-ups without parental help

While they knew from past experiences that something wasn’t right, non-readers struggled to know what to do when modals popped up on the screen, immediately turning to parents for help.

When we added a voice-over walkthrough with instructions including “Press the green button to request this song from your grownup”, both users were successful in completing the task independently.

Mini player buttons were too small, making it hard for young children to use independently

While the buttons met standard accessibility sizing, both young users (under 6 years old) found it hard to press the buttons on the mobile device test. If this app was going to help these users gain independence, this needed to be fixed.

CRITICAL FINDING-2/2 USERS

Iconography wasn’t serving the users’ wants, and limited their abilities

CRITICAL FINDING-4/5 USERS

While the original list utilized the “lock” and pending icons, showing users the state of the items, testers felt limited by the child user’s inability to remove items on their pending list.

All three secondary findings were brought up by 2-3 testers

CRITICAL FINDING-2-3/5 USERS

Core Findings:

When testing was primarily focused on the parent user, a sense of safety and trust was conveyed, but I was was missing the biggest part of the puzzle. For the add-on to be effective, we needed to serve the youngest users first. Once I implemented the changes that served both core group, I landed on a product that solved all three of my goals: safety, trust and accessibility.

Core Findings:

When testing was primarily focused on the parent user, a sense of safety and trust was conveyed, but I was was missing the biggest part of the puzzle. For the add-on to be effective, we needed to serve the youngest users first. Once I implemented the changes that served both core group, I landed on a product that solved all three of my goals: safety, trust and accessibility.

Core Findings:

When testing was primarily focused on the parent user, a sense of safety and trust was conveyed, but I was was missing the biggest part of the puzzle. For the add-on to be effective, we needed to serve the youngest users first. Once I implemented the changes that served both core group, I landed on a product that solved all three of my goals: safety, trust and accessibility.

What I'd Do Next

What I'd Do Next

While the current iteration of Spotify Kids Safe meets many of my initial goals and user needs, time constraints limited further exploration, leaving several opportunities for future improvements.

Expand testing across a wider range of children

I would test a more diverse group of users, including children of different ages, literacy levels, and accessibility needs, to validate that the experience works for a broader audience and uncover additional opportunities for inclusive design

Prototype and evaluate more advanced accessibility features

Building on the initial concept, I would explore features such as enhanced voice navigation, personalized onboarding, and adaptive interfaces that evolve alongside a child's developmental stage, while continuing to balance usability with parental trust and safety.

Expand testing across a wider range of children

I would test a more diverse group of users, including children of different ages, literacy levels, and accessibility needs, to validate that the experience works for a broader audience and uncover additional opportunities for inclusive design

Prototype and evaluate more advanced accessibility features

Building on the initial concept, I would explore features such as enhanced voice navigation, personalized onboarding, and adaptive interfaces that evolve alongside a child's developmental stage, while continuing to balance usability with parental trust and safety.

Expand testing across a wider range of children

I would test a more diverse group of users, including children of different ages, literacy levels, and accessibility needs, to validate that the experience works for a broader audience and uncover additional opportunities for inclusive design

Prototype and evaluate more advanced accessibility features

Building on the initial concept, I would explore features such as enhanced voice navigation, personalized onboarding, and adaptive interfaces that evolve alongside a child's developmental stage, while continuing to balance usability with parental trust and safety.

Reflections

Reflections

Designing with children, not just for them

Testing with real child users completely shifted my perspective on accessibility. Rather than designing based on assumptions, observing children interacting with the prototype revealed how differences in literacy, motor skills, attention and confidence shape their experience. It reinforced that truly user-centred design begins with understanding people's individual abilities, and that small design decisions can have a significant impact on independence.

Looking to the whole user

While the project began with a focus on parental safety and trust, my research showed that these goals cannot exist in isolation. Children's developmental stages, desire for autonomy, and varying levels of digital confidence all influence how they experience a product. Considering both parents and child perspectives resulted in a more balanced solution that supports independence without compromising security

Designing within constraints

Creating add-on to the existing Spotify experience challenged me to innovate within established patterns rather than redesign everything from scratch. Leveraging Spotify's familiar interactions kept the experience intuitive while allowing me to introduce accessibility improvements where they would have the greatest impacts. This project strengthened my ability to balance creativity with the real-world product constraints, testing boundaries while respecting the limitations of an existing ecosystem.

Designing with children, not just for them

Testing with real child users completely shifted my perspective on accessibility. Rather than designing based on assumptions, observing children interacting with the prototype revealed how differences in literacy, motor skills, attention and confidence shape their experience. It reinforced that truly user-centred design begins with understanding people's individual abilities, and that small design decisions can have a significant impact on independence.

Looking to the whole user

While the project began with a focus on parental safety and trust, my research showed that these goals cannot exist in isolation. Children's developmental stages, desire for autonomy, and varying levels of digital confidence all influence how they experience a product. Considering both parents and child perspectives resulted in a more balanced solution that supports independence without compromising security

Designing within constraints

Creating add-on to the existing Spotify experience challenged me to innovate within established patterns rather than redesign everything from scratch. Leveraging Spotify's familiar interactions kept the experience intuitive while allowing me to introduce accessibility improvements where they would have the greatest impacts. This project strengthened my ability to balance creativity with the real-world product constraints, testing boundaries while respecting the limitations of an existing ecosystem.

Designing with children, not just for them

Testing with real child users completely shifted my perspective on accessibility. Rather than designing based on assumptions, observing children interacting with the prototype revealed how differences in literacy, motor skills, attention and confidence shape their experience. It reinforced that truly user-centred design begins with understanding people's individual abilities, and that small design decisions can have a significant impact on independence.

Looking to the whole user

While the project began with a focus on parental safety and trust, my research showed that these goals cannot exist in isolation. Children's developmental stages, desire for autonomy, and varying levels of digital confidence all influence how they experience a product. Considering both parents and child perspectives resulted in a more balanced solution that supports independence without compromising security

Designing within constraints

Creating add-on to the existing Spotify experience challenged me to innovate within established patterns rather than redesign everything from scratch. Leveraging Spotify's familiar interactions kept the experience intuitive while allowing me to introduce accessibility improvements where they would have the greatest impacts. This project strengthened my ability to balance creativity with the real-world product constraints, testing boundaries while respecting the limitations of an existing ecosystem.